Stealth
Stealth is a core mechanic in The Last of Us, allowing players to avoid direct confrontations.
Key Features
- Players can crouch, sneak behind enemies, and perform silent takedowns.
- Environmental objects like tall grass, shadows, and cover help players stay hidden.
- Enemies have line of sight and can be distracted using throwable items like bottles and bricks.
Benefits
- Conserves ammo and supplies.
- Allows strategic movement through enemy-heavy areas.
- Adds tension and realism to survival gameplay.
Combat
Combat in The Last of Us is grounded, brutal, and designed to feel desperate.
Types
- Melee combat with fists or improvised weapons (pipes, bats).
- Ranged combat using pistols, rifles, bows, and flamethrowers.
- Dynamic encounters with both human enemies (hunters, soldiers) and infected (Clickers, Runners, Bloaters).
Notable features
- Ammunition is limited, encouraging accuracy and smart decision-making.
- Enemies react to player actions, communicate with each other, and take cover.
- Listen Mode lets players hear enemy movement through walls for planning.
Crafting
Crafting adds a layer of survival realism and requires scavenging.
System Overview
- Players collect parts and materials (rags, alcohol, blades, etc.) from the environment.
- Crafting is done in real-time, meaning players are vulnerable while crafting.
- Items include:
- Health kits
- Molotov cocktails
- Shivs (used for stealth kills or opening locked doors)
- Nail bombs
- Upgrades for weapons and gear